Current count 52 interfaces measured Deepest menu found: seven layers to rebind one key Every HUD checked at 1080p and 1440p
The Interface Files mark The Interface Files
Reviews

Games judged by the screens you cannot avoid

Each review records HUD legibility at two resolutions, the action cost of the three most common tasks, whether the game hides numbers its own systems depend on, and the depth of its options.

01
A cloaked cartographer on a rocky outcrop at dusk holding a blank chart above a vast layered sandstone canyon
Review9.1/10

Atlas Reach Has The Only Map We Have Tested That Answers Questions

Two actions to place a marker, one to read elevation, and a legend that explains itself without a wiki. It is also the only map in fifty-two games that shows you what you have not yet seen rather than what you have.

2 actions to mark Legible at 1080p 34 h played
05
A cramped salvaged-timber shelter interior at night with a glowing stove, hanging tools and a workbench of scrap parts
Review7.0/10

Shelter Line Buries Its Crafting Behind A Menu That Forgets Where You Were

Every recipe returns you to the top of the list, which is fine for the first hour and a genuine cost across thirty. The underlying survival design is strong enough to survive it, which is the only reason this scores where it does.

Loses list position 4 actions per craft 33 h played
Also filed

Shorter pieces from the desk

Notes and teardowns that examine one screen, one convention or one measurement rather than a whole game.

An adaptive controller with large round buttons, a rotary dial and a tactile switch panel on a dark surface
Note

Remapping Is An Interface Feature, Not A Kindness

We record full rebinding support separately from every other option because a game that cannot be remapped cannot be operated by a large number of people who bought it.

52 games checked 12 min